![]() ![]() For the first few hours the visceral button mashing combat and Tolkien license see the game through.Īnd then you realise at some point that you are playing a Snowblind game with a shiny new coat of paint. ![]() It embraces the dark side of Tolkien’s epic vision, with brutal, bloody combat, horrific beasts to fight against (and those are just the regular orcs), and crumbling ruins to ignore. It’s worth noting that though it’s not even close to being inspired or creative, the game is gorgeous to look at. On this little journey they visit Middle Earth locations that look much like the film sets, kill orcs, goblins and other nasties that look like they were taken from the film sets, and do a lot of it. ![]() At the same time that a dwarf, elf and human form the core points of resistance in the south against Sauron (Aragon, Gimli and Legolas, and we saw those folks in the films, if not read them in the books beforehand). The story should have been a dead giveaway a dwarf, and elf and a human team up to kill orcs up the north of Tolkien’s Middle Earth. It looks prettier when applied to the PlayStation 3, and by virtue that this formula remains fun, it is nice to see a modern Lord of the Rings game that’s worth playing, but wow am I amazed by the lack of innovation in this game. Lord of the Rings: War in the North is the exact same formula that developers, Snowblind, have been peddling for years starting back with Baldur’s Gate: Dark Alliance on the PlayStation 2. ![]()
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